home *** CD-ROM | disk | FTP | other *** search
- ================================================================
- Title : HIPPIE1B.WAD
- Author : Jim Davis
- Email Address : slh3622@tntech.edu
- Misc. Author Info : Part time student / full time lazy
-
- Description:
-
- .------------------------------------------------.
- (| Same as HIPPIE1.WAD, but converted for Doom ][ |)
- `------------------------------------------------'
-
- A few big rooms, a few small rooms, and some
- tunnels. Lots of wide open spaces, and some good
- ambush-points. I'd like to see it for team play.
-
- Basically, this wad was created while showing a friend
- how to use DEU. I think it makes a dandy Deathmatch wad,
- although it's only been tested with two players. At the
- hardest level, it's got two cyberdemons. The middle
- levels have a cacodemon or two and a spiderdemon.
- The easisiest level is best for using `-respawn', as
- it only has one imp, some troopers, and some
- sergents.
-
- Weapon-wise, it's got one of each weapon, except the
- chainsaw. The BFG is stuck on a small ledge behind a
- cyberdemon, so it's not all that accessable... I've
- heard that big monsters and BFGs only ruin a level,
- but I feel that this one works.
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : MAP 1
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes
-
- * Construction *
-
- Base : New level from scratch
- Build Time : 10 Hours?
- Editor(s) used : DEU 5.21, RMB2.0, DM2CNV16
- Known Bugs : none
-
- * Copyright / Permissions *
-
- Level design copyright 1994 by Sean R. Malloy.
-
- This level may be distributed freely as long as no fee is charged for
- distribution beyond that required to recover the cost of the distribution
- media.
-
- Authors may use this level as a base to build additional levels so long as
- the above restriction on distribution is placed on any derivative levels.
-